How many factions are in Brigandine Abyss?
Six Story protagonist nations plus 24 Mission nations. Antagonist blocs (Neo Abyssloa, Chaossolus) are not player picks.
Brigandine Abyss factions list: six Story campaigns plus twenty-four Mission Mode nations on Meltitea — names, themes, and how to pick a first run.
Nation presentation from the NIS trailer.
~8 min read
This Brigandine Abyss factions guide maps every playable nation on Meltitea in Brigandine Abyss — the fantasy war strategy RPG from Adglobe, published by NIS America (Steam AppID 3211430). Story Mode ships six full campaigns, each led by a protagonist nation against the returning Neo Abyssloa Empire. Mission Mode adds 24 selectable nations with unique victory conditions. Full release August 26, 2026 (PC) · August 27, 2026 (consoles) · verified August 27, 2026. Buy on Steam.
| Fact | Detail |
|---|---|
| Platform | Steam · PS5 · Xbox Series · Switch 2 |
| Genre | Fantasy war strategy RPG · hex TBS |
| Story campaigns | 6 |
| Mission nations | 24 |
| Save slots | 20 |
| Setting | Meltitea — 200 years after Lunadea’s Brigandine ended the first Abyssloa Empire |
| Developer / publisher | Adglobe / NIS America |
| Antagonist bloc | Neo Abyssloa Empire · Chaossolus (not a Mission pick) |
| Localization note | Western EN names below; JP romanization may differ — TBA where unverified |
| Verified | August 27, 2026 |
The six Brigandine Abyss factions in Story Mode are protagonist nations — not cosmetic skins. Each route has its own Leader roster, scripted beats, and map neighbors. Official NIS copy groups them by fantasy theme; you fight Neo Abyssloa from a different cultural angle in every campaign.

| Nation | Protagonist | Official theme | Campaign hook (official / reviews) |
|---|---|---|---|
| Gran Dragnica | Largo | Dragons / Dragon Tamers | Young dragon tamer seeks coexistence; rescues dragons seized and brainwashed by the new empire. Dragonhowl Greatlands. |
| Scarlet Will | Garnet | Mercenaries / Unicorns | Justice mercenary band with unicorns; Garnet inherits leadership after her father’s death and resists imperial raids on nomads. |
| Mysteine | Zeilzarde | Queendom knights | Queendom founded by legend Lunadea; General Zeilzarde leads the knights as self-appointed continental guardians. |
| Purifanoe | Alysbelle | Faeries / Greatwood | Hidden faerie village in the deep forest; Alysbelle (some JP materials spell Alicebell) seeks a resting place with the fae. Time dilates inside the wood. |
| Samura Village | Saya | Warrior tribe | Eastern island warrior clan; Saya investigates traitors linked to the empire after sensing homeland unrest. |
| Pandemyuon | TYPE-F | Chimeraization | Secret lab nation practicing forbidden chimera tech; weapon-born TYPE-F rebels after meeting a holy maiden. |
Story nations are coalitions. Community maps and Japanese site notes tie Mission-style names to Story umbrellas — e.g. Gran Dragnica neighbors include Elgannacht and Arcus Air Caravan (also listed as Capital of Commerce in some materials); Scarlet Will touches Ragnallritter and Ebony Fang; Mysteine links Noblesse Exaltée and Graudi; Pandemyuon to Gnomonossos and Archacia; Samura Village to Shugen Clan. Exact ownership per chapter is TBA until walkthroughs confirm hex control.
Protagonist bios and unique Leader kits live on characters. Race-specific Rally habits: monsters and rally.
Matched by build plan, shared topics, and guide progression — not random related links.
Mission Mode is the classic Brigandine sandbox: choose any of 24 nations on Meltitea, each with its own Mission Objective (unify the continent, upgrade strongholds, collect items or monsters, gather allies, repay debt, defend a base, and other types NIS lists on the system page). Marketing states 25 countries exist on the continent and one is not selectable in Mission — that nation’s name is TBA in Western materials.
Below is the English roster pulled from this wiki’s verified list (18 names on file; remaining slots TBA until the full EN cast is confirmed in-game).

| # | Mission nation (EN) | Notes |
|---|---|---|
| 1 | Elgannacht | Victory condition + starting Leader TBA |
| 2 | Ragnallritter | Victory condition + starting Leader TBA |
| 3 | Rashanna | Victory condition + starting Leader TBA |
| 4 | Thauzencane | Victory condition + starting Leader TBA |
| 5 | Shugen Clan | Victory condition + starting Leader TBA |
| 6 | Great Yuen Shen | Victory condition + starting Leader TBA |
| 7 | Arcus Air Caravan | Also “Capital of Commerce” in some JP/EN tables — TBA official EN lock |
| 8 | Ebony Fang | Victory condition + starting Leader TBA |
| 9 | Noblesse Exaltée | Victory condition + starting Leader TBA |
| 10 | Gnomonossos | Victory condition + starting Leader TBA |
| 11 | Dhirgia | Victory condition + starting Leader TBA |
| 12 | Cermuin | Victory condition + starting Leader TBA |
| 13 | Santrea | Victory condition + starting Leader TBA |
| 14 | Lionhearts | Victory condition + starting Leader TBA |
| 15 | Graudi | Victory condition + starting Leader TBA |
| 16 | Archacia | Victory condition + starting Leader TBA |
| 17 | Talentisse | Victory condition + starting Leader TBA |
| 18 | Brigande | Victory condition + starting Leader TBA |
| 19 | TBA | Name not yet verified in Western launch materials |
| 20 | TBA | Name not yet verified in Western launch materials |
| 21 | TBA | Name not yet verified in Western launch materials |
| 22 | TBA | Name not yet verified in Western launch materials |
| 23 | TBA | Name not yet verified in Western launch materials |
| 24 | TBA | Name not yet verified in Western launch materials |
NIS America’s system page groups Mission wins into buckets: territorial unification, stronghold-focused, collection (items or monsters), diplomatic / ally gathering, economic (debt repayment), and defensive holds. The nation you pick changes which bucket matters — not the hex combat rules. Deep dive: mission mode.
Think of Meltitea as one continent with two lenses. Story Mode locks you into a protagonist nation’s scripted war against Neo Abyssloa — cutscenes, event battles, and chapters you cannot skip. Mission Mode lets you pilot any listed nation as if Brigandine never left the PS1 era: free invasion timing, custom win conditions, shorter faction vignettes.
| Lens | Who you play | Opponents | Win condition |
|---|---|---|---|
| Story Mode (6) | One protagonist nation per save (Largo, Garnet, Zeilzarde, Alysbelle, Saya, TYPE-F) | Neo Abyssloa armies · Chaossolus beats · neighbor nations per chapter | Finish that nation’s campaign arc (scripted) |
| Mission Mode (24) | Any selectable Mission nation | Other Mission nations + empire pressure as rules dictate | Nation-specific Mission Objective |
| Non-playable antagonists | — | Neo Abyssloa Empire · Chaossolus faction | Defeated inside Story beats — not a roster pick |
Reviews note Story factions may be immune to direct invasion until the script triggers an event battle — you cannot always cheese a neighbor early. Mission nations obey open sandboxes: if the hex is reachable and you have Command Points, you invade.
Units recruited in one mode do not carry to another; saves are separate slots (20 total) and you can alternate Story and Mission campaigns on the same profile once you understand Organization.
For your first Brigandine Abyss factions choice, bias toward Story Mode unless you already know Brigandine’s seasonal loop from Runersia or Forsena. The table below is a decision aid — not a tier list. Monster stats and Leader classes are still being cataloged (TBA on exact numbers).
| If you want… | Start with | Why | Defer until later |
|---|---|---|---|
| Dragons and straightforward conquest fantasy | Gran Dragnica (Largo) | Official dragon-tamer pitch; preview players cite readable early wars | Mission debt-repay nations |
| Mercenary drama and unicorn cavalry | Scarlet Will (Garnet) | Strong narrative hook (father’s death vs Chaossolus); mobile mercenary theme | Collection-only Mission wins |
| Knightly politics and Lunadea lore | Mysteine (Zeilzarde) | Ties directly to Brigandine myth; tank-heavy knight fantasy | Defense-timer Mission nations |
| Faerie time tricks and exploration vibes | Purifanoe (Alysbelle) | Unique Greatwood pacing; time dilation can confuse first timers | Speed-run Mission unify goals |
| Eastern warrior clan investigation | Samura Village (Saya) | Martial tone; island politics | Economy-focused Mission routes |
| Sci-fi chimera ethics | Pandemyuon (TYPE-F) | Darkest premise; fine second or third campaign | Any Mission mode before beginner guide habits stick |
| Classic Brigandine sandbox | Mission Mode nation (any verified name above) | True variable win conditions | First hour — learn Organization on Story instead |
Not every Brigandine Abyss faction is playable. The returning Neo Abyssloa Empire (Japanese materials also write Abyssloa / New Abyssloa) is the continental threat all six Story routes oppose. Steam marketing and NIS lore state that two centuries ago archmage Lunadea forged the Brigandine armor to end the first Abyssloa Empire; when Neo Abyssloa rises, Meltitea’s nations mobilize again.
Chaossolus is the imperial figure previews name as the coup leader — a general who seized the Brigandine, killed the prior ruler, and rebuilt the empire. Hands-on coverage opens Scarlet Will with Garnet’s father dying to Chaossolus’s forces. Chaossolus appears in official soundtrack track listings as an endgame theme; treat Chaossolus troops as non-roster antagonists, separate from the 24 Mission picks.
Do not confuse Brigande (Mission nation — “divine mountain” in JP notes) with the Brigandine relic or the Neo Abyssloa faction. Brigande is a playable Mission entry in our roster; the empire is the shared Story villain.
Nation locked — run the campaign loop next. Open story mode if you picked a protagonist, or mission mode if you chose a sandbox nation. Combat habits (combat), Rally timing (rally), and Leader kits (characters) matter more than rerolling your banner. Return to beginner guide if Organization still feels like a black box.
Six Story protagonist nations plus 24 Mission nations. Antagonist blocs (Neo Abyssloa, Chaossolus) are not player picks.
No. Story uses six scripted protagonists. Mission reuses many sub-faction names (Elgannacht, Ebony Fang, etc.) as standalone playable nations with their own win conditions.
Gran Dragnica and Scarlet Will are commonly suggested first Story picks. Mission Mode is better after you understand Organization and Command Points — see the decision table above.
Western name verification is ongoing. This page lists every confirmed EN name from our data file and marks remaining slots TBA rather than guessing JP romanizations.
NIS America English materials use Alysbelle. Some Japanese romanizations read Alicebell — prefer Alysbelle on this EN wiki.
Not in launch materials. They function as Story antagonists. Mission Mode selects from the other nations on Meltitea.
Matched by build plan, shared topics, and guide progression — not random related links.